P,L,A,Y,I,N,G
My project of deconstructing cinema video games from a very particular frame of reference, a frame which is still not wholly defined.
- Paul Sharits, Hearing:Seeing
CW: Strobes and flickering
Movement: WASD
Hyperjump: Space
Cette expérience fut conçue comme pièce d'accompagnement pour un article autour des relations entre jeux vidéo et cinémas expérimentaux publié sur Hors-Champs et Zoom Out. À lire ici :
https://horschamp.qc.ca/article/bienvenue-aux-niveaux-paralleles-incitation-a-de...
https://zoom-out.ca/view/playing
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.4 out of 5 stars (9 total ratings) |
Author | Death Orgone |
Made with | Unity |
Tags | 3D, artgame, Atmospheric, cinema, Experimental, glitch, paul-sharits, Short, Singleplayer |
Development log
- Welcome To The Bonus Level (French article)Jan 19, 2023
Comments
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can't get touched, but seems cool
my brain hurts no, just no.
this was comfortably conventional.
nice tribute
what in the world is this...
ttps://archive.org/details/PaulSharitsMandalaFilmsTOUCHING1968
Ok, I get now. Goddamn